Guide your three intrepid animal Agents to track and find the hidden Fox as he sneaks home to a secret den on the forest's edge from the scene of the crime (the ! space)

Use left-mouse-button to first Move and then Search for clues (Feathers dropped by the Fox). If you haven't used an Agent to search that turn already, you can use right-mouse-button to attempt Arrest. 

If the Fox is hidden in the space that you Arrest on, you win! If the Fox starts its turn at its secret den, you lose!

Strategy tips: 

-Early on, move quickly towards the scene of the crime.  The Fox can only move 1 space per turn, so don't worry about searching for clues until you know that the Fox could have gotten to that space within the turn count.

 -A clue (Feather) only indicates that the Fox has entered that space *at some point*. The Fox might still be in the space, or it could have doubled-back through that space multiple times. You'll need to use deduction to imagine the Fox's secret path considering the turn count and where else you've found clues.

-The Fox AI is sneaky. It'll happily double-back on itself and move towards decoy dens, only to sprint towards the destination when it gets close to the final turns. If you haven't seen a new clue recently, consider re-Searching old spaces.

Foxhunt is heavily inspired by the tabletop game Whitehall. Font credit: Powell Antique by Dieter Steffmann;

Updated 7 days ago
StatusIn development
PlatformsHTML5
AuthorDefrag
Made withUnity

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