Fight your way into the depths of the Perseus Nebula in this dungeon-crawler in space. Each run presents the player with unique build options to fight through endless procedurally generated levels. Permadeath is balanced by relatively quick runs and a wide variety of builds and enemies.

Features:

- Upgradeable Component System. Hold up to eight weapon and systems (four each), allowing for  different play experiences each time. System can be upgraded with scraps dropped by defeated enemies to further increase your abilities.

- Thoughtful combat: 13 unique weapons give you different attack options to overcome a variety of unique enemy abilities. 

- Stealth system: Manage your radar signal to sneak up on enemies while watching out for stealthy enemies looking to do the same to you. 


Instructions:

-WSAD for acceleration, stopping and strafing. Left mouse button fires the primary weapon. Right mouse button fires the select secondary weapon. Mouse scroll wheel rotates through secondary weapons (if you have more than one).

-Tab open/closes the upgrade menu. Fill the scrap bar (top-left) to gain Upgrade Points, which can be spent on upgrading existing systems or installing new systems. Scan a yellow system crate before opening the upgrade menu to be able to select it.

-For the moment, your goal is to clear as many levels as possible. Collect scrap to gain Upgrade Points, which can be use to improve current systems or install new systems as you find them.

-Y will display and then cycle through the debug menu. Feel free to try out different combinations. You'll need to use the Gain Scrap button a few times to install the systems once you spawn them. Not everything in the game currently has functionality - some are just place holders.


Future Plans:

- More weapons and systems: 21 systems and 18 weapons are planned, with design space for many more. Planned content includes Wreckromancy systems to convert the smoking hulks of defeated enemies into minions to fight alongside you, and defensive weaponry to help establish fortified zones in each sector.

-Bosses: Unique bosses will guard every 10th sector, requiring the player to have managed their upgrade points well. 

-Exploration: Derelicts, traveling merchants, nebulae, dust clouds, traps, space critters, and other phenomena will procedurally populate each sector, rewarding full exploration of each level.

-Story: By finding memory chips recovered from derelict ships, discover what happened in the Perseus Nebula, and the reason for your descent into the core.

-Customizable Visuals: The current slot-based system will be replaced by a hardpoint system, allowing for each player archetype (Fighter, Wizard, etc) to have its own design and layout. Each ship will still have 4 weapon and 4 system slots, but will locate those slots in logical positions around the ship.

Credits:

- Many visual elements courtesy of Kenney's Space Shoot Extension asset (https://kenney.nl/assets/space-shooter-extension)

-System/Weapons icons courtesy of https://icon-library.com/icon/scifi-icon-22.html.html>, Scifi Icon # 32706

-Header font "Daggersquare" courtesy of Nestor Delgado via https://www.dafont.com/daggersquare.font




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